UX/UI


I want to encourage everybody to stop doing this before I can download your white paper. It’s not user-centered. Nearly zero people WANT to be on your mailing list or get contacted by your sales team, which have to be the only reasons you’ve put up this obstacle. “I hope this company delays me reading […]

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I recently read a blog post that claimed the best tool for clickable, interactive prototypes is Figma… because most people just need to make simple click-throughs. The author claimed that few really need “complex” prototyping. I couldn’t disagree more. UX design is more than clicking through the happy path. And if you are sending something […]

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I’ve been ordering protein powder jars from another country. It’s the best deal I can find! I’m desperate here! 🙂 The website with the best price and ships to where I am is a decent website. Good UX. Nice features like easy re-ordering. But there is one place where it can improve. I can only […]

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Another thing I see trending is Conversational Commerce… shopping by voice. When Google Homes started getting hot in 2017, I saw lots of articles about how you were going to shop by voice. Same happened when people bought Amazon Echo and similar products. Amazon wanted you to imagine reordering laundry detergent by telling Alexa. Do […]

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Categories: Mobile, UX/UI

Tags: alerts, badges, TripIt

I’m a superfan of TripIt. I pay for the Pro version. I highly suggest it for your travels. But there are some aspects of their app UX that remind me to blog about badges, alerts, and clearing them. TripIt’s desktop interface deserves another blog post. I have 3 alerts. I have a pre-trip update alert. […]

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Once upon a time, apps had bottom navigation. It then seemed to go out of style with more apps opting for slide out menus with hamburger icons. Bottom navs seem to be making a comeback. Should you design a bottom nav for the app you’re working on? My American Express app on Android recently redesigned […]

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