Categories: UX/UI
Tags: error messages, messaging
Users rely on what you tell them. It’s all we have to go by.
Last week, I was at Bally’s Las Vegas to speak at a conference (4th year in a row at this event). I thought about buying the hotel WiFi, and started going through the steps.
Last name, yes I know that. Room number, yes I’m in here. ERROR. Got this message.
My name or room number doesn’t match the hotel records you say? Wow that seems unlikely.
I call the front desk to ask why I can’t buy the internet. The operator tells me it’s because when I checked in, I didn’t give them a card for room charges. I thought I’d be putting in my credit card to pay for the internet.
That message COULD have said that but didn’t. It could have said that in-room internet can only be charged to a room, and I should go put my card on file. Instead, it acted like I’m the wrong person in the wrong room.
I went and put a card on my room. I didn’t end up buying internet. Bally’s did end up charging me for the room, which sucked since the conference treats me to the room to thank me for speaking. Now I have to go fix that…….